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Old Aug 08, 2011, 10:08 PM // 22:08   #1
Ascalonian Squire
 
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Default Renewing Prot

Here is a little build i put together the other day, what do u guys think?




OwYSA5HTLD2EzEaR1D3V5gcE

http://imageshack.us/photo/my-images/830/rprot.jpg/
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Old Aug 08, 2011, 11:35 PM // 23:35   #2
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Have you tried Assassin's Promise? As far as recharge goes, it's the better option. Attributes should be fine too.
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Old Aug 08, 2011, 11:36 PM // 23:36   #3
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Pretty average IMO. You could just as well use Selfless Spirit + Glyph of Lesser Energy and be able to safe your elite.

EDIT: or, yeah, what Marty said.
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Old Aug 09, 2011, 12:00 AM // 00:00   #4
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At least you're being inventive.

Assassin's promise is the better option. If you call with AP then it'll focus your heroes to kill the target faster. Energy and recharge for you plus one less enemy...
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Old Aug 09, 2011, 02:16 AM // 02:16   #5
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I think it's great you didn't go AP because I like to see creativity and I don't see anyone running this s great job ^.^

Like how about a 105hp assassin? I didn't see one so one day I popped it up in a AB match. You never felt how fun guildwars is until you run that capping shrines in AB matches
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Old Aug 09, 2011, 04:30 AM // 04:30   #6
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I used to use something like that for awhile. I'd renewal seed or selfless spirit depending on situation during a battle. It worked pretty well.
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Old Aug 09, 2011, 04:38 AM // 04:38   #7
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Atleast this would be more reliable than AP.
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Old Aug 09, 2011, 10:37 AM // 10:37   #8
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AP should be better but this is way more fun :") nice build design !
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Old Aug 09, 2011, 10:47 AM // 10:47   #9
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I don't see how Glyph of Renewal is more fun than Assassin's Promise.
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Old Aug 09, 2011, 04:55 PM // 16:55   #10
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Thank you guys I really appreciate the support

I find AP stressful cause well the target has to die for the build to work, it sucks when there is lag, when heros dont do their job well, or just when the target gets healed. (after casting AP i stare at the health bar and hoping for it to die, if not it gets frustrating cause I have to wait for 45 seconds for AP to recharge!!)

Also with AP it is hard to maintain Aegis due to the 2 second casting time. I would rather place guardian on the target getting hit the most (since not all mobs attack some cast spells) and it costs 2 energy and also heals for around 70 health due to DF and DB.

Quote:
Originally Posted by HigherMinion View Post
Atleast this would be more reliable than AP.
And i agree with u, i find it more reliable due to the above reasons.

Obviously some protection skills can be changed according to your preference
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Old Aug 09, 2011, 05:21 PM // 17:21   #11
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Quote:
Originally Posted by Xenomortis View Post
I don't see how Glyph of Renewal is more fun than Assassin's Promise.
I'm a hater against gwpvx. Sure it has nice builds, but is boring to see everyone running an AP build. Be creative, thats what I think is fun.
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Old Aug 09, 2011, 05:30 PM // 17:30   #12
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Needs more Aegis imo.
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Old Aug 09, 2011, 05:33 PM // 17:33   #13
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AP requires you to be in range of enemies thus being a potential target yourself. That's one reason why I'd prefer not to use it as a backline support. Other reason is, AP requires you to divide your attention by keeping track of enemies.
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Old Aug 09, 2011, 05:35 PM // 17:35   #14
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Oh bugger, we're required to actually watch the battlefield to play a monk bar.
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Old Aug 09, 2011, 06:53 PM // 18:53   #15
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Has nothing to do with watching the battlefield. It has to do with unnecessary distractions. I would probably compare it to monking while using mesmer interrupts. Sure, it can be done. It just increases the chance that someone will die because you may be focused on another task at an important moment. Of course, this excludes heroes using them.
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Old Aug 09, 2011, 08:56 PM // 20:56   #16
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Quote:
Originally Posted by I Hate Chips View Post
I'm a hater against gwpvx. Sure it has nice builds, but is boring to see everyone running an AP build. Be creative, thats what I think is fun.
=D omg about time some one said that =P

Also when it comes to this build is Divine Sprite better or Selfless Sprite?
DS can give -4 energy while SS can give only -2 (1 energy is consumed by DB)

and i kinda stare at health bars not the battle field most of the time >_< is that bad? =P
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Old Aug 09, 2011, 09:07 PM // 21:07   #17
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Quote:
Originally Posted by Top Ele View Post
and i kinda stare at health bars not the battle field most of the time >_< is that bad? =P
Well PVE doesnt matter that much actually, if u go to pvp u actually need to have a brain. Pve u can have a hero run prot (like ER prot), and u can pump up the red bars. So u can go on with mindless redbarring if u stick to pve :')
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Old Aug 09, 2011, 09:19 PM // 21:19   #18
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Quote:
Originally Posted by I Hate Chips View Post
Well PVE doesnt matter that much actually, if u go to pvp u actually need to have a brain. Pve u can have a hero run prot (like ER prot), and u can pump up the red bars. So u can go on with mindless redbarring if u stick to pve :')
LOL yea specially with 7 heroes it is easy I do admit
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Old Aug 09, 2011, 10:16 PM // 22:16   #19
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Quote:
Originally Posted by Top Ele View Post
Also when it comes to this build is Divine Sprite better or Selfless Sprite?
DS can give -4 energy while SS can give only -2 (1 energy is consumed by DB)

I prefer Selfless Spirit because of the duration/recharge.
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Old Aug 11, 2011, 01:06 AM // 01:06   #20
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I could have sworn I posted in this thread 2 days ago, but there's nothing here. Strange. Anywho:

Pro as compared to AP build:
Enhanced reliability. GoR never "misses" like AP can.

Con as compared to AP build:
Recharges only 1 skill instead of all of them. Means no self-chaining Aegis and no spamming SoL.
Doesn't return a bunch of energy like AP does.

Assuming you want to stick with GoR, some thoughts:

1. Lacks redbarup. Booned RoF is not going to be enough. Needs a real redbarup skill, probably Gift.

2. Could probably slip in Air of Superiority and Aegis to try to recapture what you lose by not running AP.

3. Divine Spirit vs Selfless Spirit.

In terms of energy, GoR+DS beats GoR+SS if both (1) you always recast DS before the previous copy expires so that it reduces its own cost, and (2) you use a 10e spell every ~8sec or a 5e spell ~4sec.

In terms of cast time, GoR+DS is pretty awful. At 13DF with a 20% enchant mod, GoR+DS is going to consume ~1/5 of your available cast time. By comparison, at alliance rank 7/8, GoR+SS eats ~1/8 of your cast time, which is still not great, but definitely a lot better.

Also, GoR+SS is more flexible with cast times because there's no penalty for failing to renew on schedule. If you need to do some real monking when SS comes up for renewal, you can put off recasting GoR+SS and just pay 3e extra for the spell. If you do the same thing with GoR+DS, you're going to pay 5e extra for the spell (or 4e if it was a 5e spell) and another 5e extra to renew DS. Doing that even one time in a battle is going to completely offset DS's energy advantage over SS.

4. I do not like Boon. It costs to much and heals too little.

Last edited by Chthon; Aug 11, 2011 at 01:09 AM // 01:09..
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